Exactly one week ago a demo of Banjo Kazooie: Nuts & Bolts was released on the Xbox Live Marketplace. Soon after there was a rash of SDTV owners complaining about unclear, and even downright unreadable, text. Initially Rare said that they were looking for ways to combat the issue, but their community manager, George Kellion, reveals that chances of a fix are slim to none. For his full quotation, hit the jump.
Unfortunately, this is an issue that doesn’t look like it will get changed. I don’t want to bore you with the technical side of things (I really don’t understand it all myself), but the long and the short of it is that the text you see in the demo will be the same as that which you find in the retail version of the game.
I’m sorry that we weren’t able to address this issue as nothing would please us more than turning all your complaints into gleeful responses, but it’s simply something that’s too expensive in terms of time, resources and money to alter.
Please don’t kill me. This *doesn’t* mean we don’t care about or respect the community. This *does* mean that, when all’s said and done, we’re only human.
It’s ironic that a product that’s bing heavily pushed towards the casual consumer is, in a sense, unplayable by a large portion of that demographic. Although HDTV adoption is increasing, it’s still nowhere near where it needs to be for this to be a non-issue. This doesn’t bode well for Banjo’s latest outing, which begins on November 11, 2008.