Ghostbusters: Sanctum of Slime is the latest effort by Atari to use the Ghostbusters license, but can it escape the ‘good movie = bad game’ disease?

This review is a tough one to do, not because I don’t know what to think, but because it’s hard to convey just how bland this game is. Sanctum of Slime is a budget title, not a full retail release, and as such you might expect a more experimental style of game. Unfortunately, the game is simply another multiplayer dual-stick shooter- and not even a good one.

The gameplay generally consists of your team of four Ghostbusters (not even the film’s characters) fighting to save the city from the evil ghosts. While the story is hardly interesting, it props up the game adequately enough, and the comic-book style is at least better than cut-scenes. In almost every level your team will take out a room of ghosts, run forward for a bit, get locked into a new room, kill the ghosts there, and then the process repeats about twenty times until you get to a boss that is either stupidly easy or manically hard.

This process is sometimes broken up by the occasional driving level, but once again there is so little variety that it just feels pointless. In fact, the whole game feels like that- there is nothing about this game that you can’t get from any other game except perhaps some slightly boring extended Ghostbusters fiction. The shooting revolves around coloured weapons to tackle corresponding enemies which could have been a nice idea if it was at all fun to kill things. Which it isn’t, at all.

It’s not that Ghostbusters: Sanctum of Slime is a bad game, per se, as with friends the fun scales with how good your friends are. All I can say about this game is that it’s just completely average. There seem to be no redeeming features at all, something that would bring it into a place where I could recommend it. As it is, Sanctum of Slime is just a depressing void of nothingness.

Here’s The Rundown:

+ Not that expensive
+ Acceptable in multi-player

– Not interesting in any way
– Unacceptable in single-player

The version played for this review was provided to us by Atari for PC. The single-player was not completed but since every level is the fucking same the reviewer felt ready to review it. Multiplayer was played for a few hours with similar results. The PC used: AMD Phenom X4 965 @ 3.40 Ghz, 4GB RAM, ATI Radeon 5850 Black, and some shitty hard drive with Windows 7 64-bit installed on it. Ghostbusters: Sanctum of Slime was released on March 23, 2011 for Xbox Live Arcade, PlayStation Network, and PC. If you have a PC go play Alien Swarm instead, it’s fantastic, and free.