Yep, that’s what I said.  Now, before you go on yelling and screaming saying I haven’t yet finished the full game or that I’m a well known Obsidian fanboy, hear me out.

Over the past few months I’ve spent a considerable amount of time with Dungeon Siege III on several occasions.  Not once did it freeze, crash or glitch out.  Not once were there animation issues, not once were there any texture issues, not once did I go “ooooooh they’re gonna have to fix that for retail.”

Obsidian Entertainment has a well earned reputation for making well written and engaging role playing games that sadly suffer from an abundance of bugs, and a lack of polish in comparison to other games in the genre they know so well.  Their last two efforts, Alpha Protocol and Fallout: New Vegas, were both praised for their role playing elements and storytelling, but nearly universally panned for their buggyness and overall lack of polish.

That Ain't Right...

So, why should you think Dungeon Siege III will be any different?  What makes you think it’s not just going going to be another flawed Obsidian game that “could have” been a classic.

Well, for starters, they’ve got their own engine now.  Obsidian’s new Onyx Engine is capable of both stunning visuals and smooth gameplay.  It makes it easy to build worlds and create deep and branching quest narratives in both isometric and full 3d environments.  Quite frankly, it’s perfect for RPGs.

Behold some HD gameplay totally not recorded by me (I’d never die that much or skip dialogue!)

You should take note of the smooth animations, detailed textures, lovely shadows, dynamic lighting and impressive water and fire effects first off, as well as the great detail put into making the inventory and ability menus as streamlined and easy to use as possible.  Did I mention there’s also practically no loading screens?  Yeah, that’s a pretty nice feature too.

Don’t believe me?  The Dungeon Siege III demo is available for PC, PS3 and Xbox 360 right now.  Go play it yourself, then come back and tell me I’m wrong.  Tell me this is going to be another unpolished and buggy “could-have” been great RPG from Obsidian, I’ll be waiting here to tell you I told you so.



  1. i hates the demo…. Sacred 2 which was released years ago, is way more fun than the demo of DS3…. plus DS3 seems like we should follow set paths like in Dungeon Hunter: Alliance (PSN crawler)… I’ll stick with Sacred 2 till i platinum it or till Dungeon Siege 3 costs between 20-30 dollars…. I expected A LOT MORE from a 2011 Dungeon Crawler…. Spcially with Diablo 3 around the corner

  2. Oooh. I liked Dungeon Siege 1 back in the day, and I’ve been waiting for an Obsidian game that wasn’t gimped by bugs since the fucking company formed. I am intrigued.

  3. Just downloaded and played the demo. It was crisp, flowing and seamless surprising after a year of many games with bugs galore. Good article Dave!

  4. I never played the other ones, but I’ll give this one a look. I’ve been a fan of Obsidian for awhile, especially seeing how well they expanded the game play, choices, and mechanics of Knights of the Old Republic II: The Sith Lords. That would be one of those “could-have-been classics”.

    As for Fallout: New Vegas, I’ve yet to have a single bug, crash or issue with it. Maybe I was lucky. ;)

  5. Lack of customization for controls….a locked in view (zoom or no zoom)…merciless merchants (an accidental click and you’ve bought it…sell it back in the same session and you’ll get about 18% of what you paid) make this game pretty mediocre

  6. Polished and bug-free!?  wow, how much did they pay to say that?  go read up on this forum and and try to refute that this game is pile of poo.

  7. >bug free
    You get paid by Obsidian to spew this bullshit? I’m considering selling the game, even though i played only 12 hours of it (of which i only have 3 hours of gameplay due to crashes and freezing). So yea, go lie somewhere else. You shouldn’t be taken seriously and I sure ass hell won’t from now on.