After a long awaited 5 years, Agent 47 is finally making a return with a new set of tools that will make you finally feel like a true assassin.

It’s been quite some time since we’ve last seen the likes of this beautiful bald headed bastard. The latest issue of Edge Magazine finally sheds some light on 47’s return, and he’s not fucking around. Check out the new details below.

  • The game is set in Chicago.
  • Tons of time making core movement and controls very responsive.
  • IO’s Glacier 2 engine supposedly offer fantastic facial animations.
  • Optional cover system with the use of cover mechanics without actually being in cover.
  • Instinct mode highlights enemies and patrols glow red through walls, similar to Arkham Asylum’s detective mode. It also replaces the map screen from the previous Hitman titles.
  • Mini map will highlight points of interest.
  • Threat meter is now a grey circle in the middle of the screen that flickers in directions where enemies may spot 47.
  • The more eyes on you, the faster your threat meter will fill.
  • Lots of environmental weapons, unique to each location such as a lamp cord being used as a garrotte.
  • Taking hostages return, but the AI is smarter and wont just start shooting at you.
  • Levels are divided into checkpoints for the first time in the Hitman series.
  • Many levels will be as large and open-ended as the levels from previous Hitman games, but some others will be tighter, more focused sandboxes.
  • IO’s goal is to build a greater variety of gameplay challenges around the core game, rather than changing it. Such as scripted action sequences.
  • Some levels are very story driven and other are way more explorative.
  • Having a disguise doesn’t meal you’ll be able to fool everybody or bluff your way past a group of NPC’s.
  • Instinct mode increases disguise effectiveness. Cops in the demo questions 47′s movements while he’s disguised as a police man, he enters instinct mode and uses his police radio walking straight past the cops and fools them.
  • 47’s handler, Diana, is now played by Marsha Thomason.
  • Designated safe spots for disguises. Such as walking up to a box of doughnuts disguised as a cop.
  • Safe spots will keep you completely safe for as long as you want, even if the room is filled with enemies.
  • Crowds will be used very differently.
  • 47’s long time voice actor will not return. No name was given for a replacement.
  • Glacier 2 engine offers realtime AI editing.
  • AI will react dynamically to your actions.

IO Interactive seems very confident in the direction they’re taking the game. The only way to find out is when Hitman: Absolution releases in 2012 for Xbox 360, PS3 and PC.


    • Well Edge stated with their hands on experience it was very much still a Hitman game. Of course I’ll be the judge of that when I actually play it, but I’ve waited to long for this game to bomb.