Building and balancing multiplayer maps is hard.  It’s even harder when you have to do it for the biggest video game franchise in the world and are expected to pump out high quality map packs after release.

So, just how does Treyarch manage to get it done with a game as big as Call of Duty: Black Ops?

We sat down with design director David “Von” Vonderhaar to find out:

So, there you have it.  Start with an idea, build around that idea, balance around those ideas and then… pass the controller.

Von told me that it takes months to get maps from start to finish, and that tons of maps have been left on the cutting room floor.

It’s a never ending struggle to please every CoD gamer out there, but it’s a challenge that Von and his team are up to.

4 COMMENTS

  1. Wow, sounds like such an easy process! Shame they STILL dont have a damn clue how to make maps!! 90% of ALL maps in BO MP are absolute crap, and made for sissy ass campers (now we know what kind of players Treyarch are). Too many places to hide and wait. This isn’t a stealth game, this is a KILLING game. I WILL give props to whoever created NukeTown! That map is absolutely AWEsome!! And what I cannot understand is why there aren’t more maps that are smaller, why dont they have an option to downsize maps so i can make them all the same as nuke? I’ll tell you why, because they are twats – simple as!

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