If you’re a role playing gamer like me, you’ve become used to certain things in your favorite games.

One of those things is repairing your armor and weapons, which tend to degrade over time.

Well, much to the joy and also the chagrin of Elder Scrolls fans, Bethesda has confirmed that you will not have to do so in Skyrim.

A fan asked BethSoft Marketing VP Pete Hines this:

See, in Skyrim you can now craft and improve your armor and weapons, but you will not have to repair them.

Is this a welcome change, or does it break from some of the game’s realism?

For more on Skyrim be sure to check out my epic hands-on preview – I hear I confirmed Vampires ^__^

52 COMMENTS

  1. Damn but they had this before? Hmm… Repairing is annoying though… I’m torn about this. I guess I have to wait and see. i’m sure i’m not alone in puzzling , not–sure-what – to think reaction…

  2. At least we won’t be forced to be a journeyman in armourer skill before we can repair enchanted equipment. That sucked when you were a stealth character with the dark brotherhood armour.

  3. omg finally… in oblivion, i just got a mod that auto repaired for me, a mod to increase my encumbrance level (all the way up to the trillions), and used the console to get a whole bunch of hammers..

  4. I find it really hard to tell if an RPG will be good – so many little things can irritate or please you that RPG need to be sampled before play (for me anyway).

    That said, I thin that if the idea is to streamline and not sacrifice depth, removing repairing is GREAT. It doesn’t add much to the game beyond a needless extra level of busy work. Good riddance.

  5. I’m glad.  This was never a fun feature and not even that realistic considering how quickly supposedly well made items seemed to fall apart.  The purists might be upset, but I think the majority of people will be happy to spend more time playing the game than on inventory management. 

  6. I’m glad.  This was never a fun feature and not even that realistic considering how quickly supposedly well made items seemed to fall apart.  The purists might be upset, but I think the majority of people will be happy to spend more time playing the game than on inventory management. 

  7. I’m glad.  This was never a fun feature and not even that realistic considering how quickly supposedly well made items seemed to fall apart.  The purists might be upset, but I think the majority of people will be happy to spend more time playing the game than on inventory management. 

  8. i couldn’t care less about realism in skyrim, and reparing only became useful after you could repair items to 125% health, making them more useful, which required expert level skill. until that point, it was pointless work for no gain,

    i can shout people on fire and sword fight giant spiders. that kind of breaks the realism a tad. i don’t think i’ll lose any sleep about unbreakable stuff.

  9. i couldn’t care less about realism in skyrim, and reparing only became useful after you could repair items to 125% health, making them more useful, which required expert level skill. until that point, it was pointless work for no gain,

    i can shout people on fire and sword fight giant spiders. that kind of breaks the realism a tad. i don’t think i’ll lose any sleep about unbreakable stuff.

  10. It’s cool if they’re going for fun over realism.

    I’m sure there will be a collection of mods to make Skyrim work like Oblivion or Morrowind, including degradation.

  11. It is a problem – but I would have solved it in the opposite direction. You see, there’s been a classic RPG issue going back all the way to Original Dungeons & Dragons. As soon as you introduce

  12. Shame they rip that. I like it because thats the essence of an rpg. Crafting, repairing, looting, buying, selling, improving are the things that stand the rpg aside. Plus the compelling stories too. But anyway the game will be an rpg beast so I can take it.

  13. The armor repair never made sense anyway. Why would uber strong daedric armor break so quickly? Why could you hit leather and fur with a hammer to repair them? I know that could’ve been fixed, but repairing would still become a chore

  14. At first, I thought. Awww noo. That makes this game less deep. But then I thought, screw that, I hated repairing stuff after every single battle. A welcomed change haha

  15. It’s annoying and tedious tbh, Im not one to usually bash on “old-school” features, but going to your inventory after every tenth enemy to repair it is just annoying. I can see how it works in dead rising etc. It makes sense but it still sucks. Can’t find a way to make it interesting? Fuck it, try next time.

  16. It’s annoying and tedious tbh, Im not one to usually bash on “old-school” features, but going to your inventory after every tenth enemy to repair it is just annoying. I can see how it works in dead rising etc. It makes sense but it still sucks. Can’t find a way to make it interesting? Fuck it, try next time.

  17. It really wasn’t much of a problem in Oblivion seeing as you could just make a spell that fortifies your armorer skill by 100 points for 1 second, then pause the game and you could just repair all your stuff, and your hammers never seem to break either. (Though I’m not sure if this allowed you to repair enchanted equipment, so it’s nice to have your skill at 50.)

    However, I think that they’re taking things in a good direction as a crafting and upgrading mechanic has got to be much more fun, satisfying and rewarding and while it breaks a little bit of immersion for me I imagine that i won’t even give it a moments thought once I’m actually playing the game.

    (Oh and I’m trying to register for this site but every time I fill in all the stuff it says ‘ERROR: Image Validation does not match.’ I’ve tried seven times now, anyone know if this is a common problem or if it’s just me?)

  18. what’s realistic about a sword that needs fixing after slashing a few trolls?  and you fix it by what? putting it down on the grass and then hitting it with a ‘ repair ‘ hammer?  yeah very realistic.. excuse me while i just hurl a fireball at this skeleton captain.

  19. I’m not sure what to think of this. Of course, your weapons and armor staying in perfect condition forever (it’s like magic!) is certainly an improvement gameplay-wise, but then again, when selling loot and/or putting my really rare artifacts on display in my homes I made a habit out of stopping by the armor/weaponsmith and get repairs. It didn’t really bother me. =/

  20. I’m not sure what to think of this. Of course, your weapons and armor staying in perfect condition forever (it’s like magic!) is certainly an improvement gameplay-wise, but then again, when selling loot and/or putting my really rare artifacts on display in my homes I made a habit out of stopping by the armor/weaponsmith and get repairs. It didn’t really bother me. =/

    • I’m cool with this change.

      @ffa79559583b35cd2fa565dc7392d0c8:disqus They already take no time to repair in Oblivion. I can tab out mid fight and repair every piece of armour and every weapon in my inventory in zero time if I want.

      But yes, a slow degradation would be okay. And only with bladed weapons like swords and axes. Maces and clubs aren’t going to stop working because they’ve got a few dents in them.

  21. tbh…. i kinda liked the armor repair, adds some intresting gameplay. especialy when your sword breaks in the middle of a fight and u have to punch them to death

  22. tbh…. i kinda liked the armor repair, adds some intresting gameplay. especialy when your sword breaks in the middle of a fight and u have to punch them to death

  23. tbh…. i kinda liked the armor repair, adds some intresting gameplay. especialy when your sword breaks in the middle of a fight and u have to punch them to death

  24. tbh…. i kinda liked the armor repair, adds some intresting gameplay. especialy when your sword breaks in the middle of a fight and u have to punch them to death

  25. they shouldve kept the degrading and just added the smithing skill. wouldve been more immersive but o well. will have to wait for a mod that does that.

  26. If their is no repairing, why did my blade go from attack damage 60 to 48? And i cant even get it back up, im lvl 100 in smithing but says i lack the skill to improve the weapon

  27. Well I this is my first Oblivion experience. I played Fallout 3 a lot and that is annoying when you use your weapon like 5 times and its condition degrades greatly. I think it is good to take it out because you would waste a lot of money–especially repairing good items. Now IF they kept this feature in, they could have changed the degrading ratio a bit more. But it is good they took it out. The Greatsword rocks.

  28. It was a terrible decision. Why? Because without need to go bakk to the forge, you only go to the forge once to make your full set of the best material available. Want to get to Dwarven armor? Congratulations, you need to grind smithing by making a hundred iron daggers because the only thing you’re can do to get smithing up is make a bunch more stuff than you will ever use.
    Smithing doesn’t improve naturally, it only really improves when you are trying to grind it to get to the next material level.

    They should hav improved the existing breaking system (like maybe once you get high quality stuff it never breaks, or it just steps down from exquisite to flawless and so on on to baseline before going below baseline) rather than just remove the only thing that makes smithing level naturally.

  29. Call me crazy but I miss armor degradation.
    The armor system is so awful and boring in Skyrim, there’s no need for any armor maintenance at all. I wanted realistic armor that could take a lot more hits but is still breakable, not some god armor that removes many necessary and fun RPG elements.
    Those who played Oblivion may hate it, but that’s because it was implemented horribly in that game. I hope they bring it back but to where it’s harder to break, and make it to where you can still upgrade your armor.

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