If you’ve played Irrational Games’ BioShock, chances are you’re very familiar with the Big Daddies; these lumbering titans were all over the place, warding off any splicer (or player) who wandered too close. I remember hearing their footsteps alone was enough to make me run in the opposite direction and gather my wits about before facing them.

BioShock Infinite, coming later this year,¬†seems to have its own, more agile, version of the Big Daddy. I’m talking about the Handyman. These half-human half-machine monstrosities are a sight to behold, and they don’t just run fast, they can even leap from a distance, too.

In the trailer below, game director Ken Levine tells us why we should care about the Handyman. He’s careful not to spoil the secret behind the machinations, but does reveal that there is a “certain sadness” to who they are and how they came to be.


What do you think? Do you think this new enemy will reach Big Daddy proportions when it comes to iconic villains? BioShock Infinite will be out this coming October 16 for the PC, Xbox 360 and PS3.