MF: You mentioned games that people are really excited for. One of the games that has been on people’s radar since December of last year is the South Park RPG that was announced. I have two questions about that. First, is that still on track and moving forward with Obsidian.

DB: Yes. It absolutely is.

MF: When it was announced, it was slated for a 2012 release. Is that still going to happen?

DB: Potentially, but it’s going to be very close. It’s all about… because that game is being written by Matt [Stone] and Trey [Parker]… some of the production process ebbs and flows with their schedule. They are in the middle of a season right now, and as soon as they are done, they get back to the game, and their season takes them out for a couple of months at a time. Again, it’s like I said about Darksiders. We can’t afford to ship it until it’s perfect.

Matt and Trey won’t ship until it’s their vision of this ultimate role playing game, where you’re the new kid in town and it’s like being in a South Park episode. Once all the pieces are together, we’ll announce a date and we’ll ship it. I can tell you from progress and process. I’ve got sections of the game that they’ve completed; they are phenomenal. If you like South Park, and I love South Park, it’s South Park! It’s incredible and it’ll absolutely be the funniest game ever made. There’s no two ways about it.

MF: I’m a fan of Obsidian. Chris [Avellone] and Feargus [Urquhart] are fantastic. It seems like a match made in heaven. When you say that there are segments that have been completed. Are you just talking about dialog, or is there actual gameplay.

DB: No! I’m talking about the game! There are sections of the game where all the voices are in and all the writing and rewriting has been done by Matt and Trey. When you get all the pieces together, it’s what everyone wants it to be. Again, this was their vision. this game came to us. Matt and Trey wanted to do a great game. They had even contracted Obsidian themselves before we came in and, I believe, there was work going on for about a year. They were looking for a publisher to get it involved and pick it up and drive it the rest of the way. That’s what we’ve been doing since the end of last summer; somewhere around there.

Read on for our discussion about the Vigil Games and Relic Entertainment Layoffs



  1. Seriously, what a great man that Danny Bilson.

    Great interview, Mike. I’m glad we get a chance to see THQ’s side of the story outside of just the press releases.

    I hope Darksiders II and South Park get to ship and keep THQ afloat. It’d be a sad day if they’d have to shutter their doors.

  2. Did anyone else read that PR Rep coming off as incredibly arrogant? Isn’t PR’s purpose in life to manage customer interpretation of information and the company image as a whole? Aren’t they responsible for presenting bad news in the best way possible? I do not see ‘you’re reading too much into it’ as a valid excuse. That’s a failure on PR’s part, not the customers’. 

    I do hope Danny Bilson’s optimism pays off, and best of luck to the developers working on their next wave of great games!

  3. Hmm, every time Bilson talks I feel like someone is trying to sell me a used car…  Great man? THQ has declined since he has been in charge, and I am not sure how a former screenwriter makes a great game company VP…

    • Well there are people who like their games (Saints Row, Darksiders) and no one wants people to lose their job either. Yes they screwed up, but If THQ falls it can only hurt the video game business