Ever since Double Fine launched their extremely successful fundraiser, video game players have fallen in love with Kickstarter. While the crowd funding site has endeared itself to the audience by breathing life into old franchises, it’s also brought to light interesting ideas and concepts. One such idea can be found in Mike Stanton’s Indie Console project.


While my interest in the project was piqued by seeing the software running on the screen, the ideas here are not unique. Indie City, for instance, is a website with a desktop client that acts as an indie games only distribution platform and has many of the main goals that Stanton’s console wants to have:

– 75%-85% of money goes to developers

– Games are featured based on user-ratings as opposed to pricing

– An extremely low barrier for developers to distribute on the platform

What’s unique about Stanton’s idea is that his console will include an emulator that allows users to run their old SNES and Genesis ROMs, DosBox to run old dos roms and the design focus on making the console something you can play on your T.V. as opposed to just your PC monitor. The open hardware mentality also makes it possible for users to just get the console software and build their own consoles.

When I think of “indie games”, one of their defining elements is how easily they move from platform to platform, and making those games accessible on traditional televisions seems an appropriate move. Whether people want it or not will be answered by how they vote with their dollars on the project’s page.


  1. Ehh. I like the idea as a software platform… but fear that most of those ideas are easily available on the PC already. From flash to Java to Emulators, Dosbox etc. Sites like gog exist as a cheap way to get older and smaller titles, DRM free and services like Desura like to focus smaller stuff like indie and mods. So, in reality, the project really just brings together an idea to mash that altogether into one service.

    The dedicated hardware bit is a bit silly though. He wants at least $350 for the units (the pledge price on kickstarter) and really he’s just building a PC for you. A hard sell, I’d think, compared to $249 PS3s and cheaper competitors from there, especially when you’re not going to be using said box for up to date games.

    The problem with his arguments of consoles and places like steam being hard for indie devs to break into and his option being a “save haven” is that the Microsofts, Sonys and Valves of the world have enormous user bases to offer games to. That’s the reason that indie devs want on those platforms, they’re gold mines. This kind of project will never be boasting hardware numbers like consoles manufacturers and as I said before, the software side is more or less covered on the PC side of things.