Considering that E3 has always been the largest event to promote upcoming hardware and software, speculations are running wild with the event taking place next weekend. Interestingly enough, IGN ran their own survey asking people who play games what they’re looking for in the next line of consoles, with the results coming back a few days ago. The questions mostly revolve around motion controls, which has been the recent popular craze since the Wii came out years ago, with newer technology being introduced by the other first party companies later on. While the subject of whether or not motion control enhances or hinders the gameplay experience may be debated, it seems that games ultimately did not favor the idea of motion control in games, with a total of only 24% of over 62,000 respondents saying that they owned a motion control device and actually enjoyed using it.

Personally, I find that motion controls often end up being more of a novelty feature. I enjoyed using them when the idea was still new, but they never seem to work better than the press of a button would. It was impressive and exciting when no one had ever been able to use them before, but now they simply sit in the same category as the 3D movie: neat, but I’d rather just enjoy the content instead of try and be distracted by unwanted special features.

While the majority of the data serves to show gamers overall dissatisfaction with motion controlled gaming at this point, the numbers for all pieces of motion control hardware from Nintendo, Sony, and Microsoft show that the devices are still performing reasonably well. The Kinect was dubbed “the fastest selling consumer electronics device” by the Guinness Book of World Records after its release in November of 2010, and as of January of this year, it’s shipped over 18 million units, which is nothing to laugh at.

Sony’s Move controller set hasn’t enjoyed the same level of success that the Kinect has, but it has still shipped 10.5 million units since its release in September 2010, with an estimate of one in every six PlayStation 3 owners expected to own a Move controller. And of course, Nintendo’s Wii has done incredibly well for itself, bringing in a total of 95.8 million sales since its launch. So when the numbers are this high, who are the people who continue to buy the units when so many gamers continue to say how against motion controls they are? How are major companies going to perceive this data when by all accounts motion controls are still selling well?

The rest of the data regarding motion control from IGN presented in a snappy infographic format can be found here.

Source: [IGN] via [Forbes]


  1. I suspect looking at the quantity of Kinects and Moves actually sold, rather than simply “shipped” would paint a bleaker picture of motion gaming, more in line with the attitudes shown in the survey. Another possibility is that the sample size (taken primarily from IGN users I’m guessing?) just isn’t representative of the general gamer population, which probably wouldn’t be surprising.