The Wii U version of Assassin’s Creed III may not be hitting shelves at the same time as its brethren, but information from Assassincreed3.org suggests that any who choose to wait that indeterminate length for the game to release on Nintendo‘s upcoming console may actually be playing the stronger version of the game.

The reason for this is the Wii U’s tablet controller, and it’s crisp, shiny touchscreen. Apparently, developer Ubisoft has decided that the best use of this extra screen for the game would be to have it display the player’s map and inventory at all times. This means that, in the middle of a fight, you can navigate easily throughout the environment you’re in, or change weapons without having to break away from the action. It may not sound like much, but the Assassin’s Creed series has always been about flow, and this use of the tablet controller will ensure that said flow is broken as little as possible.

Consider being able to place way points on your map without having to pause the game. I know that, personally, I was always one for searching out the hidden corners of each of the Assassin’s Creed games. Flags, data fragments, chests, bird’s eye views, side missions, I did them all. When heading for one of the high towers or side missions, the first thing I would do was mark it on my map. That meant pausing, finding the location I wanted, setting the way point, and unpausing. Granted, that’s the work of about five seconds, but being able to glance at your controller and know exactly where you’re headed without having to pause (yes, there’s a minimap, but it’s not always the easiest thing to read) is something I would definitely enjoy.

Only time will tell if such a small addition to the Wii U version of the game will ultimately sway us in favour of the new machine. Of course, since there’s no release date on the game yet, and we’re still not completely sure that the Wii U will be able to match the graphical capabilities of the PlayStation 3 or Xbox 360, there probably aren’t too many gamers out there who would wait to see. Maybe I’ll be that guy.

via [Virtual-Strategy]

8 COMMENTS

  1. Uh, you have heard that Crytek has said Wii U is “minimum as powerful as 360” right? I think it’s safe to say that Wii U will have better graphic capabilities than the PS360 once developers learn to take advantage of the system’s hardware.

    • I’ve heard that, yes. However, as you pointed out, the crux of the issue is that it’s graphical capabilities will only be completely realized “once developers learn to take advantage of the system’s hardware.” Because Assassin’s Creed III is being released at the beginning of the console’s lifespan, it’s perfectly reasonable to expect that the Wii U version won’t be quite as pretty as the PS3 or 360 versions of the game. Ubisoft just haven’t had enough time to really learn the ins and outs of the hardware yet. I’m not doubting the Wii U’s graphical potential, but games at the beginning of a console’s life never look as good as they could.

      • What’s that? Did I just read an intelligent comment about the Wii U’s power? Something’s wrong with the internet…

      • Having seen the Wii U version running at E3 with higher resolution textures than its counterparts, barring PC, I think its safe to say this will be the best running version.
        Batman on the other hand looked like a shoddy port with a lot of texture pop in that wouldn’t be out of place in the builds of Unreal Engine 3 at the beginning of the generation. The controller just doesn’t function properly either.

        • Well, the first part of your post is heartening. I would be glad if it just matched the other versions, but running better than the PS3 and 360? That’s icing. Problems with the controller aren’t good, but I’m pulling for Nintendo, so I’m confident they’ll have all the kinks in the hardware worked out by the time the console launches.

  2. Im sorry, I’m really trying to understand the wii u. I keep hearing stuff like this and all keep wondering is “is it really that troubblesome to open up a menu map or see and inventory with a pause?” I mean, troublesome enough to need an actual screen INSIDE your controller to negate this problem? I have yet to see a practical justification for this technology.

    • Two things: one, there are games that use the Wii U GamePad differently than just for maps and inventory (e.g. Batman Arkham City: Armored Edition, Nintendo Land, Porject P-100, Rayman Legends etc.) and two, developers have just started making games for the console so don’t have the most original ideas and how to change gameplay with it just yet. Give them some time :)

  3. Its common sense. Its a newer graphics card, processor, and double or triple the ram. Im sick of peoples comments about Wii U compared to current gen. At the very least, a dev can make the same game, AC3 or whatever with higher res textures and no pop in..npc popin on Creed games is heavy. If this cant be achieved day 1 with Ports its a dev fail..or the game was dev’d on PS3 first before port making it a nightmare. Full stop.

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