The tip off to the studio shutdown was one of Radical senior audio director Rob Brigett’s tweets, stating, “RIP Radical Entertainment 1991-2012.”
Although Prototype 2 wasn’t exactly a runaway success, there weren’t any obvious signs that Radical was under some sort of financial duress of any sort. Unfortunately, there hasn’t been much information as to why Radical’s shuttering its doors.
We’ve reached out to Activision for a response. Apparently, they made the decision to close down Radical over Prototype‘s sales:
Although we made a substantial investment in the Prototype IP, it did not find a broad commercial audience. Radical is a very talented team of developers, however, we have explored various options for the studio, including a potential sale of the business, and have made a difficult conclusion through the consultation process that the only remaining option is a significant reduction in staff. As such, some employees will remain working for Radical Entertainment supporting other existing Activision Publishing projects, but the studio will cease development of its own games going forward.