I’ll admit right off the bat that I’ve become a little bit fatigued with the Assassin’s Creed series. It hasn’t made a truly significant leap forward since 2009’s Assassin’s Creed II. I have yet to finish Revelations, simply because after Brotherhood, another game was just too much, too soon. Though I still consider myself a fan of the series, when Assassin’s Creed III was initially announced, I wasn’t really excited at all.
I’ve changed my tune somewhat since then. Ubisoft has been showing off anything and everything they can in an attempt to prove to the skeptics like me (or so I’d like to believe) that this latest title will be enough of a step forward to warrant a purchase. I think they’ve nearly done it, and the announcement of this new co-op mode is simply them taking another step in the right direction.
Wolfpack is basically a team-focused assassination mode. A group of players is given a set amount of time in which to hunt down and kill their marks, and as you successfully assassinate your targets, you get more time added. These marks often spawn in groups, and will react if they see another mark being killed, so teamwork is essential to achieving the quickest and most efficient kills. If you coordinate your actions, you won’t wind up having to chase your marks across the map, which, while sometimes fun in itself, would take longer, and therefore be detrimental to your score.
In classic Assassin’s Creed fashion, there will be other NPCs milling about, but they pay no attention to your assaults on the marks, so long as you don’t attack them as well. This leaves you free to hunt down your targets as you please, whether that be assaulting single targets separately, or coming together to take down groups. There will also be bonus objectives (like eliminating your marks in a specific manner) to help boost your score.
Wolfpack seems like a mode for those wanting a more ‘casual’ assassination experience. You don’t have to be sneaky, as you do in the competitive multiplayer, or worry about being attacked from behind while stalking your prey. You get in, you kill, you leave. It’s that simple. It’s also another way that Ubisoft is differentiating Assassin’s Creed III from its progenitors, which is A-okay in my book. Anything to let me re-experience the enjoyment I had the first time I played AC II.