Codemasters today confirmed that GRID 2, the sequel to 2008’s hugely successful GRID, is currently in development and will launch in 2013. Working on innovating the racing genre while staying true to the roots that were established in the first game, GRID 2 will “again raise the gameplay and technological bar for motorsport gaming.” Codemasters will be using new tools, technology and innovation to try and deliver the most visceral racing experience on the market.
With an updated version of the EGO Game Technology Platform showcased in the first game powering graphics, AI, handling and damage advancements and a new TrueFeel Handling System that uses real-life physics to try and find the perfect balance point between simulation and accessibility, GRID 2‘s Executive Producer, Clive Moody, believes the GRID 2 will be the racing experience to beat once the game launches:
“GRID’s back, and we’re going to make street, track and road racing exciting again. The core design philosophy for GRID 2 is that we treat the race as a character, not a consequence of simply putting cars on tracks. Everything that goes into the game impacts on that second-to-second, in the moment, blockbuster drama – the feel and personality of the race. In single-player, split-screen and online, the next-generation of the EGO Game Technology Platform… will immerse players in the racing experience like never before. Like its predecessor, GRID 2 will put the sheer thrill and adrenaline rush of the race at the heart of the experience. It’s what we call Total Race Day Immersion.”
There will also be a completely redesigned multiplayer component in the game, for those who felt that the first title was somewhat lacklustre in this area. This time around, it will be “an entirely distinct and extensive gameplay component,” featuring a progression system, “deep” customization, and intergration with RaceNet, a new online community for Codemasters racing games that tracks a player’s races, rewards and rivals. It’s something similar to what Criterion did with Need for Speed and AutoLog, from the sound of it.
Keep on scrolling for a few screenshots and Codemaster’s new announcement trailer. It definitely looks pretty, so hopefully we’ll be seeing more of it sooner, rather than later. And just as an FYI: the game is currently slated for release on the PC, PlayStation 3, and Xbox 360. No word yet on whether it will be making the jump to the Wii U. But that’s really nothing new, at this point. What a clandestine console.
On another note, go back and reread how I described the game. Think I could score a spot on the marketing team?