As the consumers of video games get older and become makers of games themselves, it’s fascinating to see how they adapt and reuse previous conventions in new ways; in short- like any artist, they stand at the front of traditions they can either employ or dispense. Take the ‘retro’ aesthetic where people recall 80’s visuals even though what they’re making could have never been played on 8-bit CPUs.

The maker of Retro City Rampage Brian Provinciano– has released a production video that discusses why his own game wouldn’t have been possible on 8-bit systems, and how he adapted it anyway. It’s well edited and his explanations are accessible enough that anyone mildly interested in video games won’t get lost.

You can check out what we thought about the PSVita version of the game here.

via [TIGSource]