If you saw the trailer for Metal Gear Solid V: The Phantom Pain at the start of Microsoft‘s press conference on Monday, you were seeing a version that, according to Hideo Kojima, was geared more toward the current console generation:
“While we were developing on current-gen, next-gen came along. We’re really trying to reach the peak of the current generation right now–360, PS3–and then see how much we can take it up for the next-generation.”
He went on to say that the press conference trailer was based around models and textures for the current gen, and that he and his team will definitely be able to create something better than what we’ve already seen for the next-gen versions of the game.
I saw the trailer at Microsoft’s conference, and I thought it looked pretty good. I have no doubt that Kojima and his team could probably come up with something better looking for the next-gen versions (which were just confirmed at E3 this week), but I’m more interested to see what kind of gameplay changes are in the works. I’ve only just gotten into the Metal Gear Solid series, and seeing the changes in gameplay that occur as the series progresses has been one of the best parts of playing the games. I hope they have something suitably impressive in store for MGS V. The open world idea is definitely a good start.