Interviews

Richard Diamant Interview Part 3: “We Want Melee Objects In The Second Version”

And so we come to the final entry in our three part interview with Naughty Dog's Lead Character Artist, Richard Diamant. It's been...

Richard Diamant Interview Part 2: Art Style, Water, and the Advantages of Blu-ray

The second part of our interview with Richard Diamant, Naughty Dog's Lead Character Artist, is upon us. In this part Richard talks about...

Richard Diamant Interview Part 1: Background & Uncharted Character Design

Today we begin our three part interview with Naughty Dog's Lead Character Artist, Richard Diamant. Joining this experienced developer in January 2006, Richard...

NPR Interviews Bungie’s Joseph Staten – “Geeks, You’re Dealing with Geeks.”

Chana Joffe-Walt, a National Public Radio journalist, recently had an interview with Halo: Contact Harvest author, Joseph Staten, and gave the best example to...

Ripten Talks Total Extreme Wrestling With Grey Dog Software’s Adam Ryland

The “reality” of professional wrestling is as shunned as it is guarded. Adam Ryland, Grey Dog Software designer, however, cracks this world open with...

Ripten Talks The Incredible Hulk Game & More with Creative Director, Mark Nau

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Presidential Candidates Talk About Video Games

Nathaniel Edwards over at The Wii Playbox 360.3 (hey, that name’s too long) wrote up a nice little summary of what various candidates plan...

No Megaman in Super Smash Bros. Brawl

When Solid Snake was announced as a playable character in Super Smash Bros. Brawl, gamers didn’t know what to think. Months later, when Sonic...

A New Kind of Game Store: Interview with Games On Proprietor Andrew Urbanek

Gaming retail, as we know it, is a wretched thing -- advertising overload, cluttered shelves, bitter employees, and mucus-encrusted kiosks that we wouldn't...

Mark Rein: “Sony’s Going To Have A Good Christmas This Year.”

In an epic interview with GamaSutra’s Brandon Sheffield and Christian Nutt, Epic Game’s VP and key creator of the Unreal Engine Mark Rein...

Interview: Rock Band, Ton-Essa La’Rocque, MTV West Coast

The Battle of the Bands is heating up, with challenger Rock Band offering more instruments and more downloadable songs. Why does Rock Band belong...

Interview With Fury Composer Pedro Macedo Camacho

A game's music has the power to completely immerse the player, or drive him totally insane. A well-placed song can turn a regular gaming...

Interview: Alex Ortiz, Production Coordinator for Guitar Hero 3

Guitar Hero is finally facing some tough competition this year due to Rock Band, and the behind-the-scenes maneuvering between companies is probably pretty confusing...

Feel The Pain The Next Time You Game

More than a decade ago Nintendo introduced the N64, and with it came controllers equipped with a rumble feature, For the first time gamers...